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RACING LINE FUNDAMENTALS #1 - Learn Where the Ideal Acceleration Point in a Corner is and how Straightaway Length Affects the Racing Line

11/14/2023

19 Comments

 
(Updated 1/24/25)
Determining the ideal acceleration point is a key part of optimizing a racing line, so in this lesson, we’ll go over a simple way to visualize and understand where the ideal acceleration point in a corner is by learning how speed and line radius are linked when a vehicle is driven at the limit.  We’ll also learn how this relates to straightaway length and its effect on the ideal apex and racing line.
Here’s a Simple Way to Visualize Why the Ideal Acceleration Point is Always at the Apex of a Corner and Why Straightaway Length Doesn’t Matter – Racing Line Theory #1
1. The Acceleration Point
2. The Ideal Apex
3. The Chicane
4. The Double Apex
5. The Straightaway
​6. The 90-Degree Limit
The Ideal Acceleration Point
This lesson starts a new series covering the fundamental principles of racing line optimization, and I wanted to start off with the acceleration point because, not only is it a central principle, but was also one of my first eureka moments in regards to the physics of racing.
When I first started racing in the 2000s, I read everything I could in my pursuit of knowledge and speed.  I delved deep into data analysis and vehicle dynamics, as well as going through all the driving technique books I could find.  With my background in physics, my initial aim was to piece together the principles that governed the ideal racing line.  As is depicted in this illustration from Going Faster, the Skip Barber book on race driving, one common theme in the driving technique books was that a driver should generally begin accelerating prior to the apex.  The apex is the point on the inside of a corner that a car passes closest to.  While some of the driving books didn't make a direct recommendation regarding the acceleration point, the ones that did usually showed that it was before the apex, but didn't seem to offer clear advice on where exactly this point should be. ​
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​I had started sim racing as well, and in my search for more concrete answers, I found several fast lap videos by Greger Huttu of Team Redline, the top sim racer in the world at the time.  I’ve held onto these videos and we’ve uploaded them to our YouTube channel so you can view them as well.  I’ve linked Greger’s Road America video below, so take a moment to watch the lap while keeping an eye on the speedometer (near the bottom left) so you can see where he accelerates in a corner.  It’s important to look at the point of minimum speed, not the throttle, to determine when a vehicle begins accelerating.  Due to varying drag forces as well as advanced techniques such as combining throttle with braking, these are not always the same.  
​In all his laps, the point of minimum speed in a corner where the car begins accelerating was not before the apex as I had read.  It was at the apex.  To make sure this wasn’t just unique to Greger, I downloaded other Team Redline drivers’ videos as well.  While their overall techniques did seem to vary slightly, the acceleration points were all the same.  Excited by this revelation, I went searching for lap videos with data overlays for real world drivers as well.  This was a good bit harder at the time then it is now, but after finding laps of top drivers in various different types of racing classes, I found one very common trait.  They were all accelerating at the apex.  While I wouldn’t discover the exact reasons for this until later, based on these observations, I did have one very important realization.  The ideal acceleration point was most likely... at the apex.
Line Radius and Speed are Linked when Driving at the Limit
A common problem in driving technique books and elsewhere is that the racing line is often simply drawn as circular in shape or is hand sketched and sometimes includes radius changes that are not even possible if a car is driven at the limit.  If however, the racing line is accurately depicted and shows the correct relationship between line radius and speed, a lot can be revealed. ​
An important vehicle dynamics principle to understand is that when a vehicle is driven at the limit, its speed and line radius are linked.  A higher speed requires a larger radius and double the speed requires four times the radius.  This means that when a vehicle at the limit turns in during corner entry, its line radius will start to progressively decrease, but it must progressively slow down to do so.  Then, at the point of minimum speed in the corner, the line reaches its minimum radius before it begins to progressively expand again as the vehicle accelerates.
An important vehicle dynamics principle to understand is that when a car is driven at the limit, its speed and line radius are linked.  A higher speed requires a larger radius.Picture
​This process happens every time a vehicle goes through a corner at the limit with the driver influencing the rates of radius change as well as determining where the acceleration point will be, which is where the line radius and speed will reach a minimum.  The ideal rates of radius change and therefore shape that the racing line will take is determined by a vehicle’s acceleration vs cornering potential, but we’ll cover that in the next lesson.  For now, let’s just look at what the line for a given vehicle would look like if it were driven through a corner with an earlier and earlier acceleration point.
For the earlier acceleration points however, in order to still clear the inside of the track, the car is forced to have a progressively tighter line and smaller minimum radius beforehand to do so.  This means the relative speeds along the line will be slower and slower as the acceleration point gets earlier and earlier.  Try to visualize how the early acceleration points have effectively just scaled the line down and shifted it earlier in the corner.
As you can see in the illustration, as the car reaches its minimum speed and begins to accelerate, the line radius shrinks and then expands again as it gains speed.  For the earlier acceleration points however, in order to still clear the apex, the car must have a progressively tighter line and therefore lower minimum speed beforehand to do so.  If a driver attempted to accelerate before the apex without doing this, their line radius expansion would cause them to miss the apex and start heading off the outside.  So for any given vehicle, the earlier the driver wishes to accelerate, the lower their minimum radius and therefore speed must be.  The illustration shows some very early acceleration points in order to more easily visualize this trend, but the key takeaway here is that since the apex is the most limiting point on the inside of a corner, optimizing the line around this point allows the largest minimum radius and therefore highest minimum speed possible.
Straightaway Length and its Effect on the Racing Line
So we've learned that accelerating before the apex causes a vehicle to have a lower speed through a corner, but a side effect of this early acceleration is that it can allow a higher straightaway speed afterwards.  Because of this, it is sometimes suggested that if the straightaway is long enough, the distance spent at that higher speed will make up for the extra time spent in the corner, and a car can be faster overall.  This is not true, however.  The reason we don’t see top drivers like Greger Huttu accelerating early before long straightaways is that the acceleration point is not a balancing act between the corner and the straightaway.  Instead, accelerating before the apex simply acts as if the driver is going through a corner that is earlier and tighter than it really is.
What matters is how quickly the car gets back up to that speed and therefore the total time it takes to complete the corner and straight together.  Although an early acceleration line can have a higher speed at a given position at corner exit, at that same point in time, an ideal apex line will already have achieved an even higher speed while also being further down the track.
In the image, you can see how the inside of the track has been shifted earlier and outward so that it meets the earliest acceleration point.  This is effectively what happens with early acceleration because this line would be optimal if the corner did have this earlier, tighter configuration.  With the real configuration however, this early acceleration point means the driver has made their line tighter and slower than necessary by essentially optimizing for an early false apex, an apex that is not really there that they are now going around in addition to the actual apex.  The reason this can allow the speed achieved on the following straightaway to be higher is because the entire corner geometry from the braking point onward has effectively been shifted earlier.  Length has essentially been removed from the previous straightaway and added on to the end of the corner, which gives the vehicle a greater distance to accelerate before it reaches any given point on the following straightaway.  This is not an even trade however, because we've seen how this also progressively decreases the minimum line radius so it will always take more time for the vehicle to get back up to any given speed from the point it begins decelerating.

The key principle to understand here is that although a vehicle that accelerates before the apex can achieve a higher speed at a given position on the following straightaway, at that same point in time, the same vehicle driving on an ideal line would already be at an even higher speed while also being further down the track.  Starting at 7:50 in the video linked below, you can see a demonstration of this principle where two different lines from the same car have been overlaid.  You can see how the early acceleration car, which is called Super Late Apex in the video, reaches 67 mph as it crosses a given position at corner exit, while the ideal apex car, called Baseline, only achieves 64 mph at that position.  The key however is that, at the same point in time that the early acceleration car reaches 67 mph, the ideal apex car has also already achieved 67 mph, but is 46 feet ahead.  This actually represents a best-case scenario for the early acceleration car, as it was at least able to achieve the same speed at the same time as the ideal apex car, but since it traveled a longer distance around its false apex, it is 46 feet behind.  Since both cars are identical and would be accelerating from the same speed of 67 mph at that point, the ideal apex car would maintain this 46 foot advantage down the straightaway, regardless of its length.
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​So although we've learned how accelerating before the apex can increase straightaway speed, but at the cost of overall lap time, this technique does have it uses sometimes, such as when a driver is doing a qualifying run.  They can accelerate early in the last corner of a lap so that they cross the start/finish with as much speed as possible to reduce the time on the subsequent lap.  They will lose time on the previous lap, but gain some on the qualifying lap when it really counts.

​Before moving on, I do want to mention that once the distance between two corners is short enough, it does have an effect on cornering technique, as they must now be optimized together as a chicane or double apex.  While the ideal acceleration points would still be at the apexes, the distance between the corners helps determine how early or late those apexes are.  We’ll cover this in future lessons, but it’s important to understand that unless the corners are close enough for this to happen, the ideal apex and line will not change based on straightaway length.  In the next lesson, we’ll also look at another way to understand why the ideal acceleration point should always be at an apex.
​
From Line Theory to Racing Reality
As we wrap up this lesson, I want to emphasize that while learning the theory behind racing line optimization can be an important first step as it is useful for analysis and understanding the ideal technique, a driver isn’t supposed to go out on track and apply these principles directly.  Instead, we recommend a driver take a progressive approach where they gradually internalize these principles by learning to feel the physics at work out on track and that is what we teach in our Academy program.  Part of this process is learning the relative time penalties for different types of mistakes.  In this lesson for instance, it is important to understand that not accelerating until after the apex will generally have a greater time penalty than accelerating before the apex.  Sometimes much greater, depending on the car and corner and this is most likely where the traditional advice to accelerate before the apex originated.  While top talents like Greger Huttu show us what’s possible, attempting to mimic his technique without having the underlying skills can often result in worse times than starting with a more conservative approach.  Then as skills improve, a driver can push closer and closer to the ideal.
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It’s also important to understand that while a driver can understand and visualize the ideal line, they can never truly achieve it.  Even the very best drivers will have constant imperfections in their line and every little imperfection will then change the ideal line for the rest of the corner.  It is a constantly moving target and even though the ideal acceleration point is right at the apex, a driver can’t simply begin accelerating as they pass it because their line up to that point is not going to be ideal.  Imperfections in their entry might cause their current best acceleration point to end up being slightly before, slightly past or even slightly outside the apex.  While this wouldn’t be ideal if the entry was done perfectly, it was as close to the ideal as the driver was able to achieve that time.  
I hope you enjoyed this first installment in our new Racing Line Fundamentals lesson series and if you have any questions, please use the comments section below.  Up next, we’ll look at the factors that determine The Ideal Apex and line through a corner.  If you are interested in a complete guide to the physics of racing, we also offer The Science of Speed book series, available through our bookstore or at popular retailers such as Amazon.​  We’ve also just released a new t-shirt that we are selling at cost so please check that out as well.

​Adam Brouillard
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1. The Acceleration Point
2. The Ideal Apex
3. The Chicane
4. The Double Apex
5. The Straightaway
​6. The 90-Degree Limit
19 Comments
Gabriel Garnier
2/15/2024 12:32:44 pm

Great!

Reply
Chris Hartley
2/15/2024 06:16:45 pm

Hi Mr. Brouillard, I just had a quick question. In the video at the end shouldn't the early acceleration not be able to reach the same speed at the same point in time according to what you said earlier?

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Adam Brouillard
3/12/2024 11:44:13 am

Very good. That’s correct. All else being equal, although they would be close in speed, the early acceleration car shouldn’t be able to quite reach the same speed at the same time from its tighter apex. The reason it did here was simply because the early acceleration line was a better relative performance. Driver skill is still huge part of the equation. Someone like Max Verstappen could use a quite early acceleration point and still beat your average track day driver who was using a more ideal line because Max would be able to keep the car much closer to the limit.

When we made that video I was concerned that people might say we purposefully sandbagged and drove the circular or late apex line slowly. So for the ideal apex I just used a pretty good lap using the ideal technique. That’s the main reason we called it the “baseline,” not the “ideal line.” I wasn’t trying to claim that my technique was ideal, just that I was using the ideal line technique. Then for the early acceleration and circular lines I tried my hardest to get the entry, apex, and exit speeds as high as possible. I wanted to show that even though from those speeds it looks like the alternate lines might win, the ideal line technique is still faster.

For the early acceleration line it really just turned out to be a coincidence that the exit speeds matched exactly. I was happy it did though because I thought it would make it very easy to understand how the early acceleration car would never catch up as they were both accelerating from the exact same speed at that point.

Reply
Henry Bradford
2/17/2024 07:56:32 am

Nice article! I must say, mentally I fought you for quite awhile as the Skip Barber video demonstrated the difference in early acceleration, prior to the apex. Your principal of physics are on the money though. If you begin accelerating from a slower speed, are you gaining an advantage? That is truly a question that car/driver combo may turn out to be the ultimate answer. Your final thought about the time penalty for full acceleration after the apex was also excellent, as well as the need to teach newbies an early acceleration/"false apex"/late apex technique. It definitely allows more room for error while achieving faster lap speeds. I always love lively discussions which force us to evaluate our techniques, so thanks for your efforts! I look forward to reading more from you! Where is the best place to find them?

Reply
Adam Brouillard
2/17/2024 09:49:25 am

Hi Henry, thanks for writing. This is the kind of comment I really like to see. When I work with a new driver, they are normally just predisposed to take what I say at face value. On the other hand, I know there are people who will not change their mind no matter how clearly I explain things. It’s the people on the fence or only part way on the other side that I like to hear from. If I can get someone to re-evaluate something they previously thought, I know I did a good job explaining.

Everything is laid out in my books, which you can order on our website or from retailers like Amazon, but there is a lot of free info here in my Racing Basics articles as well. Also, let me know if you had any questions either in the relevant article comments section or you can use the contact form. I enjoy answering them as it can help me figure out new ways to explain things better.

Reply
Adam Brouillard
2/17/2024 10:35:57 am

By the way, are you referring to the Skip Barber Going Faster video on YouTube? I haven't looked at it in years, but let me know what time stamp in the video you are referring to so I can address what you said.

Reply
Anonymous
2/24/2024 01:47:24 pm

That's very interesting. I saw you mentioned that you should only pay attention to the acceleration point not the throttle point. you said that the throttle depended on other factors and techniques. What does affect when you would get on the throttle?

Reply
Adam Brouillard
2/24/2024 02:24:47 pm

I mention combining throttle with braking and drag in the article and that is the two main ones.

An advanced technique is to combine braking with throttle to dynamically alter brake bias during corner entry. Even though you will see some throttle applied, this is pushing against the rear brake force which will move bias forward, not actually accelerate the car.

Drag is going to be the main factor and the engine has to overcome many drag forces before the vehicle starts accelerating. The first bit of throttle will overcome friction within the drivetrain itself. With no throttle applied, the engine actually creates a braking force on the driven wheels and this can be fairly significant sometimes. The engine also has to overcome induced drag in the tires as well as aerodynamic drag. At high speeds, aerodynamic drag is very powerful. Think about how much throttle a car needs to simply maintain a constant speed on the highway. This drag force is even greater on high downforce vehicles.

You also might need to overcome gravity if the vehicle is going uphill. In some lower power racing classes, the car will actually lose speed even at full throttle in high-speed uphill turns.

Reply
Anonymous
2/24/2024 02:25:21 pm

Cool thanks for replying.

Loïc
3/11/2024 11:57:52 pm

My initial reaction was ”if he needs maintenance throttle in every corner, why doesn’t he put the bb more forward”. I think his bb is optimized for straight line braking.

Reply
Adam Brouillard
3/12/2024 09:19:14 am

If you are referring to his throttle + braking use, I'm not sure what his goal was with his bias although he might just have gotten use to a certain balance and aimed to always replicate it. The Summit Point video shows him using right foot braking only though. I think he might have wanted to show he could do that effectively as well.

Reply
Loïc
3/12/2024 10:21:05 am

Yes, that's what I was referring to. Thank you!

Flo
3/13/2024 05:53:04 am

Really happy to see new content here😊. I've read some driving books from differents author, cause I like to build my vision by picking up some ideas from everywhere to build my "reality". I've read your 3 books too, and I really liked your personal conception of driving abilities. Really good job. Can't wait to read upcoming articles🙃. Still searching ways to race faster and faster...

Reply
Adam Brouillard
3/13/2024 09:46:15 am

Thanks, hard at work on the next lesson. This one will be a bit longer, possibly the longest in series as it's covering the core principles that everything else builds from.

Reply
Grant
4/7/2024 02:29:11 pm

Given what you’ve found about acceleration being optimal at the apex, when, if ever, should a late apex be used?

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Adam Brouillard
4/7/2024 02:55:52 pm

The acceleration point should always ideally be at the apex, but the ideal apex will change depending on the car. A later apex will be at a higher angle, lower speed, and further along the inside of the track. An earlier apex will be at a lower angle, higher speed, and earlier along the inside of the track. All of this will be explained in depth in the next article although our 4 elements of a perfect corner explains it as well.

Reply
Retnirp
6/29/2024 05:54:30 am

Great article love your blog from Thailand 💜💜💜

Reply
AK
4/1/2025 09:36:27 am

Thank you very much for your article. Really2 love your work when you tie in racing and physics, it defines the reality with actual grip and limits. Wish to ask you, what if we use a gokart or a car with poor low end torque and throttle response? i.e. 4stroke rental gokart, really poor low end response and a stock honda jazz. my impression is, 1st case (accelerate at apex): when we trail brake into the corner, the speed reduces and at the apex (the optimal acceleration point), the engine rpm will be lower and with these poor low end response engine, accelerating at the apex will requires time for the engine to build up the revs, and this lag will cause slower corner exit. 2nd case (accelerate earlier before apex): we trail brake, but since the acceleration point is earlier, the engine rpm is higher than the first case, seems like accelerating early can help the engine maintains its rpm momentum thus climb the revs faster and achieve faster corner exit? Would like to hear your thoughts on this scenarios, when dealing with poor low end response engine. Apology if my question is not clear enough :P Thank you Mr. Adam Brouillard

Reply
Adam Brouillard
4/1/2025 09:42:02 am

The second lesson in this series covers ideal apexes. The ideal apex is based on a vehicle's acceleration vs cornering potential. A lower acceleration kart will have a relatively earlier, higher speed apex and then you will decelerate to this point. In your 2nd case example you are simply doing an early false apex as described in this lesson. You would have a higher speed as you crossed the apex, but only because you had a much lower speed at your early false apex.

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    Driving tips, setup tech, and​ other racing knowledge.


    Racing Line Fundamentals
    ​1. The Acceleration Point
    2. The Ideal Apex
    3. The Chicane
    4. The Double Apex
    5. The Straightaway
    ​6. The 90-Degree Limit

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    1. The Limit Defined
    2. The Understeer Limit
    3. Slip Angle & Rotation
    4. The Oversteer Limit
    5. Load Transfer
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